01 / EXILE · STEAM

Uncounted

  • Tower defense
  • Incremental
  • Coming soon

A massive incremental tower defense. One sector, one wave: tens of thousands of enemies simulated on the GPU.

Turrets fire into an endless swarm closing in on a glowing magenta fortress core, with a giant mechanical spider behind

ABOUT THE GAME

UNCOUNTED

Uncounted is tower defense at swarm scale. Every sector is a single wave: carriers drop the horde on one side of the map, and it marches toward your fortress on the other. You place and aim every tower during build time. Once the drop starts, the layout you built is all you have.

The crowd isn’t a handful of sprites. It’s a GPU-simulated river of bodies, thousands and then tens of thousands, that flows around platforms, jams in chokepoints and leaks through any gap you leave. Abilities like Charge, Drones, Orbital and Nuke are your only answer once the wave is live.

Between sectors you spend credits, cores and prisms on a persistent evolution tree. Win a sector to unlock the next gun, and finish with no leaks to earn a mastery prism. The campaign spans ten sectors, and the last ones are oceans. Co-op for 2–4 players adds a second campaign and special maps with unique mechanics, over LAN or Steam.

Platform
Steam
Genres
Tower defense · Incremental
Status
Coming soon
Game mode
Single-player · Co-op
Players
1–4 (co-op 2–4)
Developer
Exile Games

FEATURES

KEY FEATURES

  1. Swarm-scale waves.

    Tens of thousands of enemies simulated on the GPU that flow around platforms, jam in chokepoints and leak through any gap.

  2. Every gun has a job.

    Gunner, Gauss, Mortar, Flame, Cryo, Laser, Tesla and Gravity: volume, pierce, arcs, ground control and more.

  3. Co-op for 2–4 players.

    A second campaign and special maps with unique mechanics, over LAN or Steam.

WORK WITH EXILE GAMES

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